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近期文章 [转载]和McNally学布光 教你巧用柔光箱打轮廓光; 乔伊商业摄影布光教程[中文字幕]BY Joey L [后期][视频教程]曲线通道混合器调色视频教程 BY Joey L. Open up serial.cfg and paste in your serial which can be accessed in the downloads section of the store. Once you are complete, you'll need to set up your server so it starts up using the schema. You'll need to edit the command line startup of the server. This varies between hosts and whether or not you're hosting the server yourself.
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Hex Key Needed For Moen 155023
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# Auto detect text files and perform LF normalization | |
*text=auto | |
# Custom for Visual Studio | |
*.csdiff=csharp | |
*.slnmerge=union | |
*.csprojmerge=union | |
*.vbprojmerge=union | |
*.fsprojmerge=union | |
*.dbprojmerge=union | |
# Standard to msysgit | |
*.docdiff=astextplain | |
*.DOCdiff=astextplain | |
*.docxdiff=astextplain | |
*.DOCXdiff=astextplain | |
*.dotdiff=astextplain | |
*.DOTdiff=astextplain | |
*.pdfdiff=astextplain | |
*.PDFdiff=astextplain | |
*.rtfdiff=astextplain | |
*.RTFdiff=astextplain |
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################# | |
## Eclipse | |
################# | |
*.pydevproject | |
.project | |
.metadata | |
bin/ | |
tmp/ | |
*.tmp | |
*.bak | |
*.swp | |
*~.nib | |
local.properties | |
.classpath | |
.settings/ | |
.loadpath | |
# External tool builders | |
.externalToolBuilders/ | |
# Locally stored 'Eclipse launch configurations' | |
*.launch | |
# CDT-specific | |
.cproject | |
# PDT-specific | |
.buildpath | |
################# | |
## Visual Studio | |
################# | |
## Ignore Visual Studio temporary files, build results, and | |
## files generated by popular Visual Studio add-ons. | |
# User-specific files | |
*.suo | |
*.user | |
*.sln.docstates | |
# Build results | |
[Dd]ebug/ | |
[Rr]elease/ | |
x64/ | |
build/ | |
[Bb]in/ | |
[Oo]bj/ | |
# MSTest test Results | |
[Tt]est[Rr]esult*/ | |
[Bb]uild[Ll]og.* | |
*_i.c | |
*_p.c | |
*.ilk | |
*.meta | |
*.obj | |
*.pch | |
*.pdb | |
*.pgc | |
*.pgd | |
*.rsp | |
*.sbr | |
*.tlb | |
*.tli | |
*.tlh | |
*.tmp | |
*.tmp_proj | |
*.log | |
*.vspscc | |
*.vssscc | |
.builds | |
*.pidb | |
*.log | |
*.scc | |
# Visual C++ cache files | |
ipch/ | |
*.aps | |
*.ncb | |
*.opensdf | |
*.sdf | |
*.cachefile | |
# Visual Studio profiler | |
*.psess | |
*.vsp | |
*.vspx | |
# Guidance Automation Toolkit | |
*.gpState | |
# ReSharper is a .NET coding add-in | |
_ReSharper*/ | |
*.[Rr]e[Ss]harper | |
# TeamCity is a build add-in | |
_TeamCity* | |
# DotCover is a Code Coverage Tool | |
*.dotCover | |
# NCrunch | |
*.ncrunch* | |
.*crunch*.local.xml | |
# Installshield output folder | |
[Ee]xpress/ | |
# DocProject is a documentation generator add-in | |
DocProject/buildhelp/ | |
DocProject/Help/*.HxT | |
DocProject/Help/*.HxC | |
DocProject/Help/*.hhc | |
DocProject/Help/*.hhk | |
DocProject/Help/*.hhp | |
DocProject/Help/Html2 | |
DocProject/Help/html | |
# Click-Once directory | |
publish/ | |
# Publish Web Output | |
*.Publish.xml | |
*.pubxml | |
# NuGet Packages Directory | |
## TODO: If you have NuGet Package Restore enabled, uncomment the next line | |
#packages/ | |
# Windows Azure Build Output | |
csx | |
*.build.csdef | |
# Windows Store app package directory | |
AppPackages/ | |
# Others | |
sql/ | |
*.Cache | |
ClientBin/ | |
[Ss]tyle[Cc]op.* | |
~$* | |
*~ | |
*.dbmdl | |
*.[Pp]ublish.xml | |
*.pfx | |
*.publishsettings | |
# RIA/Silverlight projects | |
Generated_Code/ | |
# Backup & report files from converting an old project file to a newer | |
# Visual Studio version. Backup files are not needed, because we have git ;-) | |
_UpgradeReport_Files/ | |
Backup*/ | |
UpgradeLog*.XML | |
UpgradeLog*.htm | |
# SQL Server files | |
App_Data/*.mdf | |
App_Data/*.ldf | |
############# | |
## Windows detritus | |
############# | |
# Windows image file caches | |
Thumbs.db | |
ehthumbs.db | |
# Folder config file | |
Desktop.ini | |
# Recycle Bin used on file shares | |
$RECYCLE.BIN/ | |
# Mac crap | |
.DS_Store | |
############# | |
## Python | |
############# | |
*.py[co] | |
# Packages | |
*.egg | |
*.egg-info | |
dist/ | |
build/ | |
eggs/ | |
parts/ | |
var/ | |
sdist/ | |
develop-eggs/ | |
.installed.cfg | |
# Installer logs | |
pip-log.txt | |
# Unit test / coverage reports | |
.coverage | |
.tox | |
#Translations | |
*.mo | |
#Mr Developer | |
.mr.developer.cfg |
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HL2 RP | |
The following people have contributed: | |
* kurozael (Creator) | |
* alexgrist | |
* impulse |
Oops, something went wrong.
Oops, something went wrong.
gamemodes/cwhl2rp/READ ME, THIS IS ABOUT YOUR SERIAL KEY.txt
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You have been given a new serial key! If you want to keep your old one, | |
you can write a support ticket containing the following information: | |
1. Your old serial key. | |
2. The schema the serial key is for. | |
And we will change your new one back to your old one for you. | |
Sorry about this, it won't happen again, we promise. |
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'cwhl2rp' | |
{ | |
'title' 'HL2 RP' | |
'author' 'kurozael' | |
'description' 'A roleplaying schema by Cloud Sixteen set in the Half-Life universe.' | |
'version' '1.07' | |
'menusystem' '1' | |
'workshopid' '108727894' | |
} |
Microsoft Office No Key Needed
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--[[ | |
© 2013 CloudSixteen.com do not share, re-distribute or modify | |
without permission of its author ([email protected]). | |
--]] | |
DeriveGamemode('clockwork'); |
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--[[ | |
© 2013 CloudSixteen.com do not share, re-distribute or modify | |
without permission of its author ([email protected]). | |
--]] | |
DeriveGamemode('clockwork'); |
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[Plugin] | |
name='Books'; | |
author='kurozael'; | |
description='Adds books to the schema which players can read.'; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_hooks.lua
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--[[ | |
© 2013 CloudSixteen.com do not share, re-distribute or modify | |
without permission of its author ([email protected]). | |
--]] | |
local PLUGIN = PLUGIN; | |
-- Called when an entity's menu options are needed. | |
functionPLUGIN:GetEntityMenuOptions(entity, options) | |
local class = entity:GetClass(); | |
if (class 'cw_book') then | |
options['View'] ='cw_bookView'; | |
options['Take'] ='cw_bookTake'; | |
end; | |
end; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_plugin.lua
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--[[ | |
© 2013 CloudSixteen.com do not share, re-distribute or modify | |
without permission of its author ([email protected]). | |
--]] | |
local PLUGIN = PLUGIN; | |
Clockwork.datastream:Hook('ViewBook', function(data) | |
local entity = data; | |
if (IsValid(entity)) then | |
local index = entity:GetDTInt(0); | |
if (index !=0) then | |
local itemTable = Clockwork.item:FindByID(index); | |
if (itemTable and itemTable.bookInformation) then | |
if (IsValid(PLUGIN.bookPanel)) then | |
PLUGIN.bookPanel:Close(); | |
PLUGIN.bookPanel:Remove(); | |
end; | |
PLUGIN.bookPanel= vgui.Create('cwViewBook'); | |
PLUGIN.bookPanel:SetEntity(entity); | |
PLUGIN.bookPanel:Populate(itemTable); | |
PLUGIN.bookPanel:MakePopup(); | |
end; | |
end; | |
end; | |
end); |
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I tried what you said and my gamemode is Unauthorised
Connecting to 87.98.188.6:27040..
LAN servers are restricted to local clients (class C).
LAN servers are restricted to local clients (class C).
Mount and blade warband download serial key west. In my server console
Dfx audio enhancer 12.023 serial key. Please wait while Clockwork initializes..
[CloudAuthX] Initializing secure connection to CloudAuthX.
[CloudAuthX] You are not authorized by CloudAuthX to use HL2 RP!
06/09/2016 15:50:35: Lua Error [CloudAuthX] Loading encrypted Clockwork externals, please wait..
[CloudAuthX] Loading encrypted Clockwork externals, please wait..
[CloudAuthX] Cannot load external code without authentication!
MDLCache: DeadBodiesDead_Male_Civilian_radio.mdl needs to be recompiled
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
mdlkeyvalue, (prop_data),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
mdlkeyvalue, (prop_data),
[CloudAuthX] Cannot load external code without authentication!
[CloudAuthX] Initializing secure connection to CloudAuthX.
[CloudAuthX] You are not authorized by CloudAuthX to use HL2 RP!
06/09/2016 15:50:35: Lua Error [CloudAuthX] Loading encrypted Clockwork externals, please wait..
[CloudAuthX] Loading encrypted Clockwork externals, please wait..
[CloudAuthX] Cannot load external code without authentication!
MDLCache: DeadBodiesDead_Male_Civilian_radio.mdl needs to be recompiled
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
mdlkeyvalue, (prop_data),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
mdlkeyvalue, (prop_data),
[CloudAuthX] Cannot load external code without authentication!
If you want we can speak on steam so I could give you my ftp to see what's the problem
http://steamcommunity.com/profiles/76561198258911281/ Sims pirates and nobles.
http://steamcommunity.com/profiles/76561198258911281/ Sims pirates and nobles.